
People are always quick to put off the blame.

If there's a God out there, he's got a sense of humor, but I can't call him unjust for it since I'm here, or much else for that matter. Cards were never my thing, but if I were as good at that as I am at snooping, I wouldn't be a snoop. I storm the room, gun raised, eyes wild as deuces. Lights flicker from a single room on the top floor, mingling and dancing with the lightning. There's a lot that don't belong in this town, and a P.I. My job is to put my nose where it don't belong. What are my skills, you ask? I'm a private eye. That's why my lungs are as black as the city's underbelly. Short enough to not let the collectors get the last laugh, but not so short I can't show off my skills. Life's a real riot, and the way I see it, there ain't a good reason why I shouldn't cut it short. That lighter's weighing pretty heavy in my pocket. I've been following this case for weeks, but, right now, all I can think about is how bad I want a smoke. Step into the gumshoes of a new hero and explore. It might have been more effective to sprinkle parts of the (surprisingly violent) closing scene throughout the game as you discover details, CSI-style.Įven with the shortness and schizophrenia, this is a promising dark new direction for Mateusz Skutnik and crew. The adventure is short, just a chapter in the saga, but even so, there's a feeling of disconnect between the vibrant cutscenes that book-end the story, and the gameplay itself. The fiddling with forensic tools, the clump of your footsteps as you explore the apartment, the syrupy background saxophones by composer Kolczok-it all puts you in the scene. There's a nice physicality to this, aided greatly by Kamil Kochansky's thick, twisted visuals.

#The wild case hints full#
Access your briefcase full of forensic tools through the icon in the lower-left. Point and click your way around the grisly crime scene until you've ticked off all the necessary plot points, and then leave the apartment to conclude the story. Rather than track down the perpetrator yourself, your job is to collect evidence and put together a case for conviction. In a world so noir that sunshine has been legally replaced by ominous street lamps, you play the part of a detective on a murder case. Kind of a Great House Escape as re-imagined by Frank Miller. With a story conceived by Karol Konwerski, The Scene of the Crime takes us into the sleazy, blood-stained world of detective novels.
#The wild case hints series#
Welcome to the first episode of a possible new series from Pastel Games, the masters of short, atmospheric point-and-click adventures.
